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Dead Cells work

I had the pleasure of working on the 3 Dead Cells DLCs we released over the past 3 years. It's been a wild ride and I had the chance to be in charge of creating many concepts and assets for entire biomes, ennemies and bosses. Here's some of the work I like.

The swamp, a biome I had to design from initial concept art to asset production and integration.

The swamp, a biome I had to design from initial concept art to asset production and integration.

A few rough biome concepts from brainstorm sessions.

A few rough biome concepts from brainstorm sessions.

A bunch of monsters I designed that I later modeled and animated.

A bunch of monsters I designed that I later modeled and animated.

Some of the monsters who didn't end up in the game.

Some of the monsters who didn't end up in the game.

The Queen Arena was one of my last work on the DLCs.

The Queen Arena was one of my last work on the DLCs.

The Queen I designed as a final boss of the game and a counterpart to the king.

The Queen I designed as a final boss of the game and a counterpart to the king.

Brainstorm session on the Queen's Servants design.

Brainstorm session on the Queen's Servants design.

One of my first mission on Dead Cells was to make a tailor room in which you could change your skin.

One of my first mission on Dead Cells was to make a tailor room in which you could change your skin.

Brainstorming biome ideas for DLC1.

Brainstorming biome ideas for DLC1.