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Maxime Bonin
Maxime Bonin
2D Artist.
Bordeaux, France

Summary

I'm a French 2D/Concept artist with a love for strong shapes and bright colors.

I have worked for Team17Ltd on a vast array of projects and games including The Escapists 2 and Worms W.M.D. for which I've created concept art, pixel art, game assets and textures.
I then worked for Evil Empire in collaboration with Motion Twin. I created concept art, 2D assets and 3d animations for the 3 Dead Cells DLCs we've successfully shipped.
After these projects I went onto being a concept artist for an unannounced game before leaving Evil Empire to co-found Ready Meal Studio, a new indie company focused on building ambitious projects with a small team.
I'm always looking for opportunities to improve my skills and help build amazing experiences.

Skills

Concept Art3D AnimationPixel ArtGame Art

Software proficiency

Photoshop
Photoshop
3DCoat
3DCoat
Unity
Unity
Construct 2
Construct 2
Akeytsu
Akeytsu
Blender
Blender
Procreate
Procreate
3ds Max
3ds Max

Productions

    • Video Game
      Dead Cells DLCs
    • Year
      2021
    • Role
      Concept Artist, 2D Artist, 3D Animator
    • Company
      Evil Empire
    • Video Game
      The Survivalists
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Team17 Ltd.
    • Video Game
      Worms W.M.D.
    • Year
      2016
    • Role
      2D Artist
    • Company
      Team 17 Ltd.
    • Video Game
      The Escapists 2
    • Year
      2017
    • Role
      2D Artist
    • Company
      Team 17 Ltd.

Experience

  • Co-Founder/Artist at Ready Meal Studio
    Bordeaux, FR
    November 2022 - Present

    -Responsible for the Art direction on an unannouced project.

  • 2D/Concept Artist at Evil Empire
    Bordeaux
    January 2019 - November 2022

    -Shipped 3 successful DLCs for the indie game Dead Cells over a 3-year period.

    -Responsible for concepting, producing and integrating 2D environments/props as well as concepting, modeling and animating 3D monsters/weapons.

    -Tasked with building the visual identity, character design and monster design of the new entry in a long-running game franchise.

    -Worked on concept art for an unannounced project.

  • 2D Artist at Team 17 Ltd.
    Wakefield, United Kingdom
    November 2015 - March 2018

    -Designed various environments, props, weapons and vehicles for Worms W.M.D in collaboration with the art director and game designers.

    -Designed and created hundreds of game assets for The Escapists 2.

    -Worked within Unity to dress The Escapists 2 levels, fix visual issues and bugs.