I'm a French 2D/Concept artist with a love for strong shapes and bright colors.
I have worked for Team17Ltd on a vast array of projects and games including The Escapists 2 and Worms W.M.D. for which I've created concept art, pixel art, game assets and textures.
I then worked for Evil Empire in collaboration with Motion Twin. I created concept art, 2D assets and 3d animations for the 3 Dead Cells DLCs we've successfully shipped.
After these projects I went onto being a concept artist for an unannounced game before leaving Evil Empire to co-found Ready Meal Studio, a new indie company focused on building ambitious projects with a small team.
I'm always looking for opportunities to improve my skills and help build amazing experiences.
-Responsible for the Art direction on an unannouced project.
-Shipped 3 successful DLCs for the indie game Dead Cells over a 3-year period.
-Responsible for concepting, producing and integrating 2D environments/props as well as concepting, modeling and animating 3D monsters/weapons.
-Tasked with building the visual identity, character design and monster design of the new entry in a long-running game franchise.
-Worked on concept art for an unannounced project.
-Designed various environments, props, weapons and vehicles for Worms W.M.D in collaboration with the art director and game designers.
-Designed and created hundreds of game assets for The Escapists 2.
-Worked within Unity to dress The Escapists 2 levels, fix visual issues and bugs.